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OpenGL and the Standardization of Portable 3D Graphics Programming
OpenGL turned Silicon Graphics' workstation graphics lineage into a formally specified, multi-vendor API that let applications target accelerated 3D hardware across platforms.
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OpenGL turned Silicon Graphics' workstation graphics lineage into a formally specified, multi-vendor API that let applications target accelerated 3D hardware across platforms.
Programmable vertex and fragment shaders replaced rigid graphics state with application-defined programs, turning GPU rendering effects into software.