WebGL and the Arrival of Hardware-Accelerated 3D in the Browser
WebGL brought a shader-based OpenGL ES graphics context into the HTML canvas, letting web pages use the GPU for interactive 3D without browser plug-ins or native installation.
WebGL brought a shader-based OpenGL ES graphics context into the HTML canvas, letting web pages use the GPU for interactive 3D without browser plug-ins or native installation.
A software stack looks like a technical diagram, but its layers are historical agreements shaped by organizations, standards groups, compatibility needs, and communities.
Technical standards become real only when independent implementations interpret the same words closely enough to exchange data, preserve behavior, and pass interoperability tests.
The early Web worked because independently built clients and servers could agree on three things: how to identify resources, how to request representations, and how to encode linked documents.